Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sal of an old automaton factory hidden in the alpine valleys, then straight back home to the US. Little did she imagine when embarking on this task that her life would be turned upside down.
On her exedition across Europe, travelling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius invento - the final key to unlock the secret of Syberia.
Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.
Courageous or crazy ?
Having searched Eastern and Wstern Europe for a massing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout. Mission accomplished ? Not for this sophisticated New York lawyer... An unlikely pair, young Kate Walker and old, eccentric Hans Voralberg now set off on a journey together: in search of the last of the fabled Syberian mammoths at the heart of a long and forgotten universe.
The surreal quest Hans began alone several years ago will come to a final close as he and Kate face obstacles far more dangerous than ever before, testing their courage and determination. Far and beyond, a mystical Syberia awaits their arrival...
Syberia will be available on Nintendo DS soon!
Produced by Microïds and developed by Tetraedge Games, Syberia will be released in October 2008 and published by Mindscape throughout Europe.
While trying to remain faithful to the famous original PC game, developers redesigned the DS version, puzzle by puzzle, to optimize the specific features of the DS and make full use of the stylus. The aim is to provide gamers with a more immersive experience by allowing them to control their movements directly.
The game will be intuitive with a simplified ergonomic interface. For example, the inventory will be coupled with a scaled-down, dynamic inventory always available on the touch-sensitive screen; the dialog interface will offer more enjoyable 2D encounters… Similarly, the graphics will also be optimized for the console to maintain all the beauty of the original: the Tetraedge engine displays real 3D characters in pre-generated, but remastered scenes perfectly geared towards the DS. The cutscenes (approximately 15 minutes) and soundtrack will be adapted to the performance of the DS, but kept in their entirety.
A truly different way of playing or replaying Syberia!